In mathematics, a reflection is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis or plane of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. A reflection is a transformation representing a flip of a figure. Figures may be reflected in a point, a line, or a plane. When reflecting a figure in a line or a point, the image is congruent to the reimage. A reflection maps every point of a figure to an image across a fixed-line. A reflection is like placing a mirror on the page. When describing a reflection, you need to state the line which the shape has been reflected in. The distance of each point of a shape from the line of reflection will be the same as the distance of the reflected point from the line. Reflection is the change in the direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. Mirrors exhibit specular reflection.